I also increased the birth size and decreased the death size to make the particles grow smaller as they rise, giving a stronger idea that they come from one point. I changed the longevity and birth rate to have the particles last less long (to give a fading away look at the top of the fire) and spawn more frequently (to give an idea that this is a roaring fire) respectively. I made sure to change the colours so that the particles were a gradient of orange the whole way through the animation. I adjusted the velocity and other parameters - from here on it was just a case of fiddling with things until I got the look I wanted. I also used a motion blur, Vector Blur, Fast Blur, Directional Blur, and Echo (although faded these out when the fire turns to bubbles) to blend the particles together and give more of a firey look. I also added a curves adjustment to make the fire more orange and a turbulent displace and a Glow to tie everything together. I then played around with the Direction, Resistance, Gravity, Extra, and Velocity settings to get a bubble result I was happy with.
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